So that mob you threw your Boulder at takes 3x from being hit by 3 Boulders, and. That means the equation for the damage dealt by Bloodshed is:ġx (damage of 1 Boulder) * 0.2 (Bloodshed %) * 0.9 (% of damage coming from Crits) * 0.471 (Proc Coefficient) * X (number of hits on targets).įor just one target hit, that’s 1 * 0.2 * 0.9 * 0.471 * 3 =. And, with this build, about 90-93% of our total damage comes from Critical Hits, with the remaining 7-10% coming from regular, non-Crits. So a couple mobs near you might get hit by 3 Boulders and take 3x damage, a few more, a little further away, might get hit by 2 Boulders and take 2x damage, and mobs still further away will just get hit by one Boulder and take 1x damage.īattle Rage: Bloodshed deals damage equal to 20% of your Critical Hits, and is also discounted by the Proc Coefficient of the damage dealing skill, which for Boulder Toss is 47.1%. The most you can probably have hitting one mob under normal circumstances is maybe 3, while the other Boulders hit other mobs further away. But, you really can’t get them all to hit a single target, they spread out all over the place. That’s 11 Boulders total, and if they were all to hit a single target, you’d do 11x damage. Raekor 6-piece makes your initial Boulder spawn 10 more Boulders that shoot out in a sort of cone shape. Let’s say that each Boulder you hit with does 1x damage. That’s because of the way Bloodshed calculates its damage, as well as the mechanics of the wave of Boulders. When you’re fighting in density, most of our damage doesn’t come from direct hits with Boulders, it comes from Bloodshed. Weapon Throw attacks quite fast, about once every 12 Frames, or 5x/second, but that still means it’ll take a full extra second or more to get from 150 to 350.Īt that point, you’re finally ready to throw your Boulder, but that brings us to the other part of this answer, which is about Battle Rage: Bloodshed. And to pick up 200 extra Fury that way, it’ll then take you 5-6 hits. At 30 yards, you’ll get the bonus 30 from Arreat’s, plus the base 9 from Balanced Weapon, so 39 per hit. So, the best you’re generally going to manage is probably something like 25-30 yards of distance. And, in a Greater Rift where you’re pushing and there are tons of mobs everywhere, it’s extremely difficult to keep those mobs 50 yards away from you, because they’re always going to be running right at you. To get the full extra 50, you need to be 50 yards away. So, if you’re only 10 yards away, you get 10 extra Fury per hit. Then you have to start hitting with Weapon Throw.īut, the way Arreat’s Law works is that it gives you 1 extra Fury for every yard between you and the mob you hit with Weapon Throw. First, you have to Charge once, to get your Fury to 150. But, if you want to get to the full 350, it takes a lot longer. If you just Charge, ideally as short a distance as possible, and then use Boulder Toss, you can produce a 150 Fury Boulder more than 1x a second, maybe something like 1 every 0.7-0.8 seconds. The first is your overall attack rate, and the second is Battle Rage: Bloodshed.įirst, your attack rate. There are basically two factors in why it’s just not worth it to use Weapon Throw for extra Fury when you’re fighting big packs of mobs. Let me explain, because it’s kind of complicated and a bit counter-intuitive. You’re talking about the 200 extra Fury from using Weapon Throw, right? You want to know how you get it? The answer I gave on Youtube follows below. But I’d never really explained in full why some of the stuff I explain there doesn’t apply when fighting big hordes of mobs. My reply to Zavek in post 668 of this thread goes over a lot of the stuff you need to know if you want to use Weapon Throw to deal more damage to your target (ideally a single target). A fellow on Youtube asked me why I don’t bother to get the extra 200 Fury from Weapon Throw when fighting in density, and I realized that I’ve never really given a thorough answer to this question here on the forum.
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